![]() ![]() Delivering a unique mix of Empire Building, Role Playing and Warfare, offering the ultimate in turn-based fantasy strategy for veterans of the series and new players alike! Explore and exploit a living fantasy worldĮxplore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.Įxpand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources. Wield earth shattering magic and terra-form the lands for your needs. Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought. Research powerful skills unique to your class to develop your empire and arsenal.Ĭhoose your allies from among the six main races (Humans, High Elves, Dwarves, Orcs, Goblins and Draconians) and fantastical monster dwellings. Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.Ĭrush your enemies using the detailed 3D turn-based Tactical Combat System.īecome a master tactician. Learn to use flanking and master your army’s hundreds of abilities. Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.Ĭreate endless scenarios using the random map generator.Ĭompete in multiplayer wars with up to 8 players online.Īfter a successful Open Beta, Triumph Studios are happy to announce that update 1.7 is now available on Steam and will be available as a patch for GOG users within the next 24 hours. Modify existing units, as well as create entirely new ones with new art.As well as a number of bug fixes and balance tweaks, the update makes modding tools available to users so they can start shaping the game into what they want it to be! There are already many interesting the Age of Wonders users to check out. Create entire new worlds, basically create a new game.Use Mods in combination with new Campaigns and Multiplayer.Change spells, skills, specializations. Of course, you can also opt to “tech up” the Kir’ko branch to get Tormented or Harbingers, but I found that I was winning games on higher difficulties without even doing that.Extra Support Units – – Tibbles the Cat and myself have created this mod which adds a new tier 3 unit to each race.Some are complete, while some are still work in progress, but all of them improve the game for the better: Over the period that the mod has been in Beta, a number of Mods have already been made available via the Steam workshop. Naturally, you’ll want to give them some Bio-based mods too. Have your mutation units following around as support for your main army, auto-resolve a few battles with neutrals, and watch those higher-tier units magically appear. Many battles that you win, even when auto-resolving, will spawn Pustules, followed by Destroyers and Plague Lords. Since we’re using cheap melee units, we can focus primarily on the Xenoplague secret tech’s unique bonuses such as mutations. To be frank, the biggest challenge you’ll have would be against flying units, so you’ll want to bring some ranged or air units along as support (Kir’ko Hidden), unless you want to “spit” all day at wyverns. Stack them up to gain more Swarm Shield benefits while they regenerate (and/or explode) each turn. One doctrine will increase the chances of spawning and upgrading Xenoplague creatures, and the latter (which is unnecessary given your regenerative capabilities) adds healing after battles for every biological enemy you kill.Īlong the way, your cheap early-game units will serve you until the very end. Next up would be the Xenoplague-specific Bio-Matter Repurposing. The doctrine (Preserving the Future) and the colony building upgrade (Brood Cluster) are a must for your expansion and unit production. Obviously, the first one to grab is the unique tech for the Kir’ko which is Nurturing. Society tech tree choices are fairly straightforward. Imagine the enemy taking forever to kill a single Kir’ko Frenzied and then dying if they try to keep doing just that. The latter will revive that unit if it dies (retaining the Poison Excretion mod’s effect). ![]() The former will have adjacent enemy units taking Bio damage, and your own unit can explode on death, causing even more mayhem. Much later, you can apply the Poison Excretion and Resuscitation Glands mods (from the Infection and Neogenesis techs respectively).
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